Juan Uys

A curated list of books and other media read, consumed, or cited during my course. This is for assignments, self-directed study, research, etc.


Please see my gamedev pinboard, as URLs will mostly end up there.

Cited bibliography

  1. “Deafblindness - Symptoms.” 2018. nhs.uk. Available at: https://www.nhs.uk/conditions/deafblindness/symptoms/ [accessed 18 Aug 2021].
  2. “Microsoft Buys Fallout Creator Bethesda for $7.5bn.” 2020. BBC News. Available at: https://www.bbc.com/news/54233235 [accessed 13 Feb 2022].
  3. “Week 5: Art Direction for Indie Games: Game Development IGD720 20/21 Part-Time Study Block S2.” n.d. Available at: https://flex.falmouth.ac.uk/courses/921/pages/week-5-art-direction-for-indie-games?module_item_id=49323 [accessed 26 Feb 2021].
  4. “History of SWOT Analysis.” n.d. Available at: http://www.cymeon.com/swot-history [accessed 19 Jul 2021].
  5. “Disco Elysium.” n.d. Available at: https://discoelysium.com [accessed 8 Aug 2021].
  6. “Gretel & Hansel.” n.d. Box Office Mojo. Available at: https://www.boxofficemojo.com/release/rl3842541057/ [accessed 18 Aug 2021].
  7. “Chooseco Llc v. Netflix, Inc.” 2020.
  8. “Interruptions at Work Are Killing Your Focus, Productivity, and Motivation.” 2018. RescueTime Blog. Available at: https://blog.rescuetime.com/interruptions-at-work/ [accessed 29 Jul 2021].
  9. “Independent Games Summit: Failure Workshop 2021.” n.d. Available at: https://www-gdcvault-com.ezproxy.falmouth.ac.uk/play/1027458/Independent-Games-Summit-Failure-Workshop [accessed 30 Sep 2021].
  10. “Twine / An Open-Source Tool for Telling Interactive, Nonlinear Stories.” 2009. Available at: https://twinery.org/ [accessed 10 Jun 2021].
  11. “Screenwriting Tips: How to Write a Logline - 2021.” n.d. MasterClass. Available at: https://www.masterclass.com/articles/screenwriting-tips-how-to-write-a-logline [accessed 28 Jul 2021].
  12. “Re-Hearsed: A Disco Elysium Fanwork by Apepers.” n.d. itch.io. Available at: https://apepers.itch.io/re-hearsed-a-disco-elysium-fanwork [accessed 8 Aug 2021].
  13. HERMANO, Ma Alessandra L. and Rosanne SOMERSON (eds.). 2013. The Art of Critical Making: Rhode Island School of Design on Creative Practice. Hoboken, New Jersey: John Wiley & Sons.
  14. “Nintendo Switch™ Family - Nintendo - Official Site.” n.d. Nintendo. Available at: https://www.nintendo.com/switch/ [accessed 24 Sep 2021].
  15. “The Clark Tank! - YouTube.” n.d. Available at: https://www.youtube.com/playlist?list=PLUPKuAVC8PO7uIGiDCHUZGDNYAyRmW6NC [accessed 6 Oct 2021].
  16. “Understanding Customer Journey Touchpoints.” n.d. Qualtrics. Available at: https://www.qualtrics.com/uk/experience-management/customer/customer-journey-touchpoints/ [accessed 18 Aug 2021].
  17. “Web Summit.” 2021. Wikipedia. Available at: https://en.wikipedia.org/w/index.php?title=Web_Summit&oldid=1022833752 [accessed 1 Jul 2021].
  18. “Week 4: Sam Lanyon from Concept Shed: Co-Creative Design & Development Practice GDD730 20/21 Part-Time Study Block S3.” n.d. Available at: https://flex.falmouth.ac.uk/courses/913/pages/week-4-sam-lanyon-from-concept-shed [accessed 18 Aug 2021].
  19. “GDC Talk: How To Explain Your Game To An Asshole - a Post on Tom Francis’ Blog.” n.d. Available at: https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/ [accessed 28 Jul 2021].
  20. “Video Game Industry Statistics and Facts. Games-Stats.com.” n.d. Available at: https://games-stats.com/ [accessed 30 Sep 2021].
  21. “Houdini \Textbar 3D Procedural Software for Film, TV & Gamedev \Textbar SideFX.” n.d. Available at: https://www.sidefx.com/products/houdini/ [accessed 16 Feb 2021].
  22. “Miro \Textbar Online Whiteboard for Visual Collaboration.” n.d. Available at: https://miro.com/ [accessed 13 Dec 2021].
  23. “Steam Store.” 2003. Available at: https://store.steampowered.com/ [accessed 29 Sep 2021].
  24. “Topic: Week 4: Challenge Activity – Narrative Design Document.” n.d. Available at: https://flex.falmouth.ac.uk/courses/921/discussion_topics/19925 [accessed 17 Feb 2021].
  25. “Proof on the Balance of Probabilities: What This Means in Practice.” n.d. Practical Law. Available at: http://uk.practicallaw.thomsonreuters.com/2-500-6576?transitionType=Default&contextData=(sc.Default)&firstPage=true [accessed 19 Jul 2021].
  26. “Cozy Grove on Steam.” n.d. Available at: https://store.steampowered.com/app/1458100/Cozy_Grove/ [accessed 7 Nov 2021].
  27. “Spiritfarer.” n.d. Thunder Lotus Games. Available at: https://thunderlotusgames.com/spiritfarer/ [accessed 7 Nov 2021].
  28. “Liam Neeson (Visual Voices Guide).” n.d. Behind The Voice Actors. Available at: https://www.behindthevoiceactors.com/Liam-Neeson/ [accessed 9 Aug 2021].
  29. “Wayra UK - We Scale Startups.” n.d. Available at: https://www.wayra.uk/ [accessed 1 Jul 2021].
  30. “Apache Cordova.” n.d. Available at: https://cordova.apache.org/ [accessed 8 Aug 2021].
  31. “Mild Cognitive Impairment (MCI) - Patient Information Leaflet.” n.d. Cumbria, Northumberland, Tyne and Wear NHS Foundation Trust. Available at: https://www.cntw.nhs.uk/resource-library/mild-cognitive-impairment/ [accessed 18 Aug 2021].
  32. “Can i Leave Games on While Not Playing to Get Trading Card Drops? :: Help and Tips.” n.d. Available at: https://steamcommunity.com/discussions/forum/1/527273983047672790/?l=brazilian [accessed 7 Nov 2021].
  33. “Falmouth University.” n.d. Available at: https://realworks.careercentre.me/resources/elearning/hub.aspx?id=798&Referral=Action&Programme=The%20Art%20of%20the%20Approach&ProgrammeID=MENFakVHZzFUWVYyK0dDZWsxemZpUT090&TaskId=70737 [accessed 3 Dec 2020].
  34. BRUNETTI, Ivan (ed.). 2006. An Anthology of Graphic Fiction, Cartoons, & True Stories. New Haven: Yale University Press.
  35. “Frostpunk.” n.d. Available at: https://www.frostpunkgame.com/ [accessed 7 Nov 2021].
  36. “Oxford Languages and Google - English \Textbar Oxford Languages.” n.d. Available at: https://languages.oup.com/google-dictionary-en/ [accessed 7 Nov 2021].
  37. “UN Climate Change Conference (COP26) at the SEC – Glasgow 2021.” n.d. UN Climate Change Conference (COP26) at the SEC – Glasgow 2021. Available at: https://ukcop26.org/ [accessed 7 Nov 2021].
  38. “UK Copyright Law. Copyright, Designs and Patents Act 1988 :: The UK Copyright Service.” n.d. UK Copyright Service. Available at: https://copyrightservice.co.uk/copyright/uk_law_summary [accessed 18 Aug 2021].
  39. “Microsoft to Acquire Activision Blizzard to Bring the Joy and Community of Gaming to Everyone, across Every Device.” 2022. Stories. Available at: https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/ [accessed 13 Feb 2022].
  40. DORAN, Amanda-Jane (ed.). 1990. The Punch Cartoon Album: 150 Years of Classic Cartoons. London: Grafton Books.
  41. “Rusty Lake Games - RustyLake.com.” n.d. Available at: http://www.rustylake.com/tag/rusty-lake-series/ [accessed 25 Oct 2021].
  42. “TOEM on Steam.” n.d. Available at: https://store.steampowered.com/app/1307580/TOEM/ [accessed 7 Nov 2021].
  43. “Alba: a Wildlife Adventure by Ustwo Games.” n.d. Available at: https://www.albawildlife.com/ [accessed 7 Nov 2021].
  44. “Rusty Lake Revenue & App Download Estimates from Sensor Tower - Apple App Store.” n.d. Available at: https://sensortower.com/ios/publisher/rusty-lake/979777164 [accessed 2 Nov 2021].
  45. “Escape Rooms Trends.” 2020. Institute of Entrepreneurship Development. Available at: https://ied.eu/project-updates/escape-rooms-trends/ [accessed 2 Nov 2021].
  46. “Pro Game Marketing.” 2021. Available at: https://www.progamemarketing.com/courses/enrolled/1270885 [accessed 29 Oct 2021].
  47. “The Escape Roomer \Textbar UK Escape Room Reviews - The Escape Roomer.” n.d. Available at: https://theescaperoomer.com/ [accessed 2 Nov 2021].
  48. “Rusty Lake Top Games by Sales and Revenue on Steam as of 2021 – Steam Marketing Tool.” n.d. Available at: https://games-stats.com/steam/?developer=rusty-lake [accessed 2 Nov 2021].
  49. “CoTech « Cooperative Technologists.” n.d. CoTech « Cooperative Technologists. Available at: https://www.coops.tech/ [accessed 2 Nov 2021].
  50. ANDERSON, Linda (ed.). 2006. Creative Writing: a Workbook with Readings. New York: Routledge.
  51. “About - RustyLake.com.” n.d. Available at: http://www.rustylake.com/about/ [accessed 2 Nov 2021].
  52. “Artifex Mundi.” n.d. Artifex Mundi. Available at: https://www.artifexmundi.com/ [accessed 2 Nov 2021].
  53. “Art Deco City, Sparth.” n.d. ArtStation. Available at: https://www.artstation.com/artwork/nABg4 [accessed 22 Feb 2021].
  54. “CrispApp Studio: Hidden Object Adventure Games.” n.d. Available at: https://crispapp.com/ [accessed 2 Nov 2021].
  55. “Telltale Community.” n.d. Telltale Community. Available at: https://community.telltale.com/categories [accessed 18 Aug 2021].
  56. “Royalty Free Music and Sound Effects \Textbar Epidemic Sound.” n.d. Available at: https://www.epidemicsound.com/ [accessed 9 Aug 2021].
  57. “2.4 Benefits of a Co‑Op \Textbar Co-Operatives UK.” n.d. Available at: https://www.uk.coop/start-new-co-op/start/benefits-co-op [accessed 2 Nov 2021].
  58. “Newzoo’s Global Games Market Report \Textbar Newzoo Platform.” n.d. Newzoo. Available at: https://newzoo.com/products/reports/global-games-market-report/ [accessed 1 Nov 2021].
  59. “Inside Roald Dahl’s Writing Hut.” n.d. Available at: https://www.roalddahl.com/blog/2017/may/inside-roald-dahls-writing-hut [accessed 29 Jul 2021].
  60. “How to Estimate Steam Video Game Sales?” n.d. Video Game Insights. Available at: https://vginsights.com [accessed 30 Sep 2021].
  61. “Blindness and Vision Loss.” 2017. nhs.uk. Available at: https://www.nhs.uk/conditions/vision-loss/ [accessed 18 Aug 2021].
  62. “Indie Fund.” n.d. Available at: https://indie-fund.com/ [accessed 29 Oct 2021].
  63. “Top Steam Games, by GameDataCrunch.” n.d. Available at: https://www.gamedatacrunch.com/steam/list/all/reviews_total/?filter=steam_release_year_2018-max,t1698,t1738&field=title,release_date,price,ea_status,review,reviews_total [accessed 29 Oct 2021].
  64. “Home Page - Games For Change.” n.d. Available at: https://www.gamesforchange.org/ [accessed 18 May 2021].
  65. “Agile Delivery - Service Manual - GOV.UK.” n.d. Available at: https://www.gov.uk/service-manual/agile-delivery [accessed 27 Nov 2020].
  66. “SugarCube v2 Documentation.” n.d. Available at: https://www.motoslave.net/sugarcube/2/docs/ [accessed 8 Aug 2021].
  67. “Pixel Hunt.” n.d. TV Tropes. Available at: https://tvtropes.org/pmwiki/pmwiki.php/Main/PixelHunt [accessed 25 Oct 2021].
  68. “Microsoft Teams \Textbar Group Chat, Team Chat & Collaboration.” n.d. Available at: https://www.microsoft.com/en-gb/microsoft-teams/group-chat-software [accessed 20 Aug 2021].
  69. “UK Games Fund.” n.d. UK Games Fund. Available at: https://ukgamesfund.com/ [accessed 27 Oct 2021].
  70. “The Walking Dead: A Telltale Games Series.” n.d. Metacritic. Available at: https://www.metacritic.com/game/playstation-3/the-walking-dead-a-telltale-games-series [accessed 18 Aug 2021].
  71. “Further Analysis into Steam Reviews to Sales Ratio – How to Estimate Video Game Sales.” 2021. Video Game Insights. Available at: https://vginsights.com [accessed 26 Oct 2021].
  72. “Steam :: Steamworks Development :: Data Deep Dive: How Are New Releases on Steam Performing?” 2020. Available at: https://store.steampowered.com/news/group/4145017/view/2117195691992645418 [accessed 29 Sep 2021].
  73. “Best Practices for Recording Your Remote Pitch Deck.” n.d. Loom. Available at: https://www.loom.com/blog/remote-pitch-deck-best-practices [accessed 1 Jul 2021].
  74. “Colour Vision Deficiency (Colour Blindness).” 2017. nhs.uk. Available at: https://www.nhs.uk/conditions/colour-vision-deficiency/ [accessed 18 Aug 2021].
  75. “Popular Tags on Steam.” n.d. Available at: https://store.steampowered.com/tag/browse/#global_492 [accessed 30 Sep 2021].
  76. “Sokpop Collective: Patreon Earnings + Statistics + Graphs + Rank.” n.d. Graphtreon. Available at: https://graphtreon.com/creator/sokpop [accessed 18 May 2021].
  77. “Stats and Achievements (Steamworks Documentation).” n.d. Available at: https://partner.steamgames.com/doc/features/achievements [accessed 25 Oct 2021].
  78. “Why a Keyboard and Mouse Provide a Better Gaming Experience.” 2012. Das Keyboard Mechanical Keyboard Blog. Available at: https://www.daskeyboard.com/blog/why-a-keyboard-and-mouse-provides-a-better-gaming-experience/ [accessed 25 Oct 2021].
  79. “Game Data Crunch: Data Is Delicious.” n.d. Available at: https://www.gamedatacrunch.com/ [accessed 6 Oct 2021].
  80. “Steam Community Items (Steamworks-Documentatie).” n.d. Available at: https://partner.steamgames.com/doc/marketing/tradingcards?l=dutch&language=english [accessed 25 Oct 2021].
  81. “Digitise Your Pitch Events - Tips and Advice for How to Move Online during the COVID-19 Pandemic.” 2020. UK Business Angels Association. Available at: https://ukbaa.org.uk/digitise-your-pitch-events-tips-and-advice-for-how-to-move-online-during-the-covid-19-pandemic/ [accessed 1 Jul 2021].
  82. “SWOT Analysis: – How to Develop a Strategy For Success.” n.d. Available at: http://www.mindtools.com/pages/article/newTMC_05.htm [accessed 19 Jul 2021].
  83. ALLEN, DAVID. 2015. GETTING THINGS DONE: the Art of Stress-Free Productivity. Place of publication not identified: PIATKUS Books.
  84. ADAMS, Ernest. 2014. Fundamentals of Game Design. Third edition. Berkeley, CA: New Riders.
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  89. BAKER, Chris. 2016. “The 4 Years of Self-Imposed Crunch That Went into Stardew Valley.” Available at: /view/news/267563/The_4_years_of_selfimposed_crunch_that_went_into_Stardew_Valley.php [accessed 17 May 2021].
  90. BARANIUK, Chris. 2022. “Microsoft’s Mega-Deal Worries Small Video Game Makers.” BBC News. Available at: https://www.bbc.com/news/business-60241535 [accessed 12 Feb 2022].
  91. BEARDSHAW, Joel. 2020. “Three Free Tools to Level up Your Prototyping.” GamesIndustry.biz. Available at: https://www.gamesindustry.biz/articles/2020-04-08-three-free-tools-to-level-up-your-prototyping [accessed 8 Aug 2021].
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  93. BELKER, Loren B., Jim MCCORMICK and Gary S. TOPCHIK. 2012. The First-Time Manager. 6th ed. New York: AMACOM, American Management Association.
  94. BIRDWELL, Ken. 1999. “The Cabal: Valve’s Design Process For Creating Half-Life.” Gamasutra. Available at: https://www.gamasutra.com/view/feature/131815/the_cabal_valves_design_process_.php [accessed 27 Jun 2021].
  95. BIRKETT, Jake. 2018. “You Are Spending Too Long Making Your Game - YouTube.” Available at: https://www.youtube.com/watch?v=XmIFaAU0mJg [accessed 29 Sep 2021].
  96. BIRKETT, Jake. 2015. “Grey Alien Games » Blog Archive » How to Estimate How Many Sales a Steam Game Has Made.” Available at: https://greyaliengames.com/blog/how-to-estimate-how-many-sales-a-steam-game-has-made/ [accessed 29 Sep 2021].
  97. BIRKETT, Jake. 2018. “Grey Alien Games » Blog Archive » Using Steam Reviews to Estimate Sales.” Available at: https://greyaliengames.com/blog/using-steam-reviews-to-estimate-sales/ [accessed 29 Sep 2021].
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  99. BOGOST, Ian. 2007. Persuasive Games the Expressive Power of Videogames. Cambridge, MA: MIT Press. Available at: http://site.ebrary.com/id/10190451 [accessed 7 Mar 2022].
  100. BOLTER, Jay David and Richard GRUSIN. 2003. Remediation: Understanding New Media. 6. Nachdr. Cambridge, Mass.: MIT Press.
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  102. BROWN, Tom B. et al. 2020. “Language Models Are Few-Shot Learners.” arXiv:2005.14165 [cs]. Available at: http://arxiv.org/abs/2005.14165 [accessed 30 Sep 2020].
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  106. CARLESS, Simon. 2020. “Steam: the New ’Wishlists to First Week Sales’ Expectations.” Available at: https://newsletter.gamediscover.co/p/steam-the-new-wishlists-to-first [accessed 29 Sep 2021].
  107. CARLESS, Simon. 2021. “Estimating Steam/Console Sales: Two Hot Methods!” Available at: https://newsletter.gamediscover.co/p/estimating-steamconsole-sales-two [accessed 30 Sep 2021].
  108. CARLESS, Simon. 2021. “What Might Your Steam ’Long Tail’ Revenue Be?” GamesIndustry.biz. Available at: https://www.gamesindustry.biz/articles/2021-09-28-what-might-your-steam-long-tail-revenue-be [accessed 27 Oct 2021].
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Other reading

This list might have some overlap with the cited bibliography.

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