Coursera - Character Design for Video Games, weeks 2 to 4
I’ve started CalArts’ Character Design for Video Games and here are my course notes for weeks 2, 3, and 4.
I mash the last few weeks together, as they’re not instructor-driven, but interviews with industry professionals. In each week, each artist is given a challenge, then we spend many minutes watching them work (sublime!) while they talk about technique, design, the industry, and other war stories.
Week 2: Andy Ristaino
- Andy’s personal webpage, “skronked.com”
- Andy’s Tumblr page, where he posts many of his sketches
- Information about Andy on Wikipedia
- Andy’s Instagram account
- Andy’s twitter account
Week 3: Jacky Ke Jiang
- Jacky’s “TIMECARD” project
- Jacky’s Instagram account, with a bunch of designs & sketches!
- Jacky’s twitter account with more designs!
- Jacky’s tumblr account, “cgcgcgcg” with even more designs!
Week 4: Robertryan Cory
- Robertryan’s Tumblr blog, with a bunch of drawings and design tips!
- Notes and drawings from one of Robertryan’s character design lectures.
- A short interview with Robertryan via Animation Insider.
- Wikipedia’s entry on Robertryan Cory.
In this assignment I’d like you to expand on the previous assignment and try drawing two characters for a possible game. Maybe one is a hero and another is a villain. One could be a boss and another could be an underling. The challenge will be to give each character a clearly different design.
As an example, think of Andy’s approach with his softer, rounder explorer and his harsher, sharper aliens. Or pair a mechanical style on one character with a more organic look for another character. Or a rustic approach on one character could contrast with a more modern approach on another character.
You can draw your characters in a complete pass, or you may want to try Andy’s approach of drawing many sketches for your character, and then combining the pieces you like into one design, by cutting or tracing your drawings.
In addition to your two characters, upload a short paragraph that describes your characters, their context (ie. the game) and your approach in designing them.
The Mech is the good guy. The Wizard is the bad guy. The wizards come from an Enlightened future where machines don’t exist anymore, so they came back to the modern day to put an end to all machines. However, modern day AIs (artificial intelligence) saw this coming, and prepared an army of mechanised warriors (Mechs) to fight against the wizards.
To be honest, this is a game I’ve just come up with on the spot. Also, when I draw the characters, I just let it flow. I didn’t have any big ideas for characters, so I ended up with a man and a robot.
The man is organic, and uses magic (in fact, he only carries a wooden staff). The mech is inorganic, and uses weapons. The man is small, and the mech is large. The man doesn’t look dangerous, even though he is the bad guy. The mech looks dangerous, but he is the good guy.
This assignment asks you to examine and consider the characteristics of existing characters and styles that you’ve found inspiring and adapt them to different styles. The goal here is to discover what makes characters recognizable and unique, and how changing certain elements can make them fit into a new world.
First, select two characters from a game, show or movie that you like.
Then, re-design them to fit the context of a different game, show or movie.
- Re-design Mario and Luigi from Super Mario Bros so that they fit into the world of Grand Theft Auto
- Re-design Finn and Jake from Adventure Time so that they fit into the world of Pac Man.
Additionally, you must include a short paragraph that describes your characters and their original source/context, and the approach you took to adapt them to the new context. Please include a link that shows your original source characters, and a link that shows the world you’re adapting their designs to fit. These links will be helpful for the people reviewing your work, just in case they aren’t familiar with your source characters or your target world.
(I made a mistake here and took 2 different characters from 2 different settings, instead of 2 characters from the SAME setting. Oh, well. More variety, I guess.)
The left side image is inspired by Geralt of Rivia from the Witcher world. Geralt is so bad-ass, I wanted to make him cuter. So, I turned him into a cute, stout, stubby little man. My inspiration was the stubby old man from the film Up. There were some interesting monsters in the later part of the film, and Geralt could almost be seen as a resident hunter.
The right-side image is inspired by Pikachu. Please note that I drew the original Pikachu just for fun and comparison - please don’t deduct points because I did this. My adaptation is called Robochu, and I was inspired by Macross. I think Robochu will make for a formidable mech warrior, with it’s electric superpowers.
In this assignment you are asked to draw three different versions of the same character, but with a twist: you must use a real object as inspiration for your designs.
- Design a giant robot tank using elements from an an old metal typewriter
- Design an aquatic monster based on a unusual vegetable you find at the grocery store
- Design a costume for a traveling character using shapes and symbols from an old roadmap
Please do not choose another video game or animated character as your inspiration—look in your environment for something more unexpected.
Take some photos or sketches of your inspiring object, and then try three takes on the same character and see how it goes. Upload both your inspiration and your three designs as two separate images.
You must also include a short paragraph that describes your character and your working process (what you found interesting in your selected object, or how the object changed the design).
(Again, I made a mistake and was supposed to find ONE source of inspiration and draw 3 different renditions of one character, but instead I found THREE sources of inspiration for the same character. Again, I guess I’m offering my peers more variety this way!)
My protagonist in my Jones game is trying to get on top, but runs into the Mob.
Here’s a mobster:
inspired by a bowling pin. Process: draw a bowling pin, then add detail to make it look like a guy in a suit. I could have spent more time here to maybe make it more cutesy and colourful (like Fall Guys characters), but I’m happy with the minimal look. The hands are detached, so I don’t have to draw arms. These could be animated independently. Also, the only other thing you need to animate is the mobster’s face. The pin will be quite static.
inspired by a man who wears many coats/jackets. Process: I basically drew a basic caricature of a person, then added lots of layers of clothing. At the very end I even added a cape (or poncho?) to go completely over the top. I’d like to redo this one day and spend more time on the detail of the cloth and the stitching.
inspired by butterfly patterns: Process: Again, I draw a basic caricature, and added butterfly patterning (very badly!). Butterflies always seem posed, so this fella is also posed. Very relaxed. In fact, his mob name could be “The Butterfly” and I can even add a real butterfly that flutters around him and follows him everywhere he goes.
I found all 3 images completely randomly by going to an image-randomisation website.
Sorry, I just realised we have to find only one inspiration and draw 3 characters from the one inspiration - please don’t deduct any points! In fact, one could argue I’ve done more ;-)
One obviously learns a lot by watching professionals work, and I’m not going to summarise it here. I’d have to go and watch all the videos again and transcribe it literally, and I’d rather just listen to them talk while I’m doing my own sketching (which is what I did!)